ROLE:  Designer

Platform:  PC |  Engine:  Unity 4 |  Duration:  2 weeks |  Team:  5

Santa's Sweatshop features a renegade elf.  Tired of Santa's tyranny, players must help the elf smash as many presents as possible while maintaining his energy.  Miss too many presents, or run out of energy, and Santa will bust in to put a stop to the rebellion.

 
 

This rapid prototype project was completed in two weeks.  I led the team in creative brainstorming, set deadlines during the development process, and communicated needs to programmers and artists.

As a designer, I also located and edited sound assets with Audacity.  I was responsible for each level's design, consisting of the numbers and kinds of breakables and candies, their patterns, sugar effects, and conveyor belt speed, all of which being taken into consideration with the game's music and general gameplay flow.  Each level was set up with its own HTML file, and is set up to theoretically have an infinite number of unique levels--we settled on ten for this demo.

 
<level>
    <smashQuota>5</smashQuota> <!-- This number is how many presents you have to smash -->
    <sugarDecreaseSpeed>0.3</sugarDecreaseSpeed>
    <candySugarBonus>7</candySugarBonus> <!-- How much sugar (out of about 100) you get from eating a Candy -->
    <presentSugarMalus>7</presentSugarMalus> <!-- How much sugar (out of about 100) you LOSE from eating a Present -->
    
    <belt id="0">
        
        <speed>7</speed>
        <secondsBetweenPresents>2.0</secondsBetweenPresents>
        
        <presents>P,E,R,E,G,C,O,R,C,T,E,P,C,G,R,O</presents>
        <presents>E,C,P</presents>
    </belt>
    
    <belt id="1">
        <speed>7</speed>
        <secondsBetweenPresents>1.0</secondsBetweenPresents>
        
        <presents>E,C,E,E,C</presents>
        
    </belt>



</level>

Excerpt of level code I worked in, set up by one of the programmers.